Pixel Art Poison Status: A pixel art poison status: green bubbles rise and pop around the character, toxic drips fall and splash on the floor and a sickly glow pulses with every tick.

Pixel Art Poison Status

A pixel art poison status: green bubbles rise and pop around the character, toxic drips fall and splash on the floor and a sickly glow pulses with every tick. Use it for poison, venom and toxic debuffs in RPGs, roguelikes and action games.

Pixel Art Poison Status is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 384 by 348 canvas at 3x pixels. It is built from 11 particle emitters and 5 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Poison Status at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Poison Status is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 11 particle emitters. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, an emitter shaped like an image, flipbook sprites and post filters (bloom). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 3 s, and one layer fires in bursts, so it pulses instead of flowing evenly. It carries little colour of its own, so it takes a tint well: select "Bubbles (front)" and set Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Sickly glow, Floor lightsprite / additiveA placed glow.
  2. Toxic puddlespriteA placed shape.
  3. Drip splatsparticlesDots set off by "Toxic drips". They grow as they age. Colour: green.
  4. Puddle rim far, Puddle rim nearstroke / additiveA glowing line traced along a circle. It wobbles like unstable energy.
  5. Pulse ring far, Pulse ring nearstroke / additiveA glowing line traced along a circle.
  6. Toxic vapour (back), Toxic vapour (front)particlesA steady stream of smoke puffs in the shape of an image. They wander on turbulence, grow as they age and slow down with drag. Colour: green.
  7. Bubbles (back)particles / additiveA stream of rings in the shape of an image, its rate keyframed over the loop. They set off "Bubble pops (back)" when they die, sway from side to side, play a flipbook animation and slow down with drag. Colour: green.
  8. Bubble pops (back)particles / additivePixels set off by "Bubbles (back)". They fall under gravity and slow down with drag. Colour runs from pale lime to green over each life.
  9. Toxic rimstroke / additiveA glowing line traced along the outline of a sprite. It wobbles like unstable energy.
  10. Bubbles (front)particles / additiveA stream of rings in the shape of an image, its rate keyframed over the loop. They set off "Bubble pops (front)" when they die, sway from side to side, play a flipbook animation and slow down with drag. Colour: white.

5 more layers are in the studio.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 348, pixel art at 3x
Layers
11 emitters and 5 glowing strokes
Blend
Mostly additive (glows)
Colours
greenlimepale limewhite
Sprites
Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
pixel art, pixel, vfx, poison, poisoned, toxic, venom, status effect, debuff, damage over time, bubbles, rpg, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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