Shadow Step: Shadow step effect for a 2D character sprite: it darkens to a violet-rimmed silhouette, sinks flat into its own shadow, streaks across the ground as afterimages and rises out of a pool of black smoke on the other side, then steps back.

Shadow Step

Shadow step effect for a 2D character sprite: it darkens to a violet-rimmed silhouette, sinks flat into its own shadow, streaks across the ground as afterimages and rises out of a pool of black smoke on the other side, then steps back. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Shadow Step is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 7 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
7 emitters
Blend
Mostly normal
Colours
pale violetviolet
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
shadow step, teleport, blink, stealth, shadow, assassin, dash, rogue, ninja, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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