Anime Teleport Vanish: An instant teleport for anime battlegrounds and fighting games: the body pinches into a white slit and vanishes with an impact frame, then tears back in on the other side in a ring burst with outward lines and sparks.

Anime Teleport Vanish

An instant teleport for anime battlegrounds and fighting games: the body pinches into a white slit and vanishes with an impact frame, then tears back in on the other side in a ring burst with outward lines and sparks. Plays once, then clears.

Anime Teleport Vanish is an HD effect that loops seamlessly every 0.9 seconds, drawn on a 512 by 512 canvas. It is built from 15 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 27 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 0.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 0.9 s loop.

Anime Teleport Vanish at 8 moments, from 0 s to 0.79 s

HOW IT'S MADE

Anime Teleport Vanish stacks 15 particle emitters, each with its own job. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 0.9 s, and 14 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.28 s, so the layers arrive one after another. To change its colour, select "Body Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Body Coreparticles / additiveA single particle at the start. It shrinks as it ages. Colour: white.
  2. Shockwaveparticles / additiveA single particle at 0.03 s. It shrinks as it ages. Colour runs from white to violet over each life.
  3. Body Glowparticles / additiveA single particle at the start. Colour: violet.
  4. Inward Linesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. Colours range between white and pale violet.
  5. Vanish Slitparticles / additiveA single particle at 0.13 s. Colour: white.
  6. Vanish Sparksparticles / additiveOne burst of 18 streaks across a box at 0.13 s. They slow down with drag. Colour runs from white to violet over each life.
  7. Blink Streakparticles / additiveA single particle at 0.15 s. It grows as it ages. Colour: pale violet.
  8. Arrive Slitparticles / additiveA single particle at 0.2 s. Colour: white.
  9. Hit Flashparticles / additiveA single particle at 0.23 s. It grows as it ages. Colour: white.
  10. Shockwaveparticles / additiveA single particle at 0.23 s. It grows as it ages. Colour runs from white to violet over each life.

5 more layers are in the studio.

DETAILS

Length
0.9 seconds, seamless loop
Canvas
512 x 512, HD
Layers
15 emitters
Blend
Mostly additive (glows)
Colours
whitevioletpale violet
Sprites
Built-in shapes only
Tags
teleport, vanish, blink, anime, battlegrounds, instant, violet, movement

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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