Sci-Fi Transporter: Teleport beam effect for a 2D character sprite: a light column drops, it beams in stretched thin as a flickering cyan hologram that resolves from big pixels into the sprite, hovers, then glitches and pixelates back up the beam.

Sci-Fi Transporter

Teleport beam effect for a 2D character sprite: a light column drops, it beams in stretched thin as a flickering cyan hologram that resolves from big pixels into the sprite, hovers, then glitches and pixelates back up the beam. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Sci-Fi Transporter is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 8 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Sci-Fi Transporter at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Sci-Fi Transporter plays on a character sprite, with 8 particle emitters around it. The hero itself gets bounce, squash and stretch, pixelate, hologram, RGB split and glow. Techniques worth a look: sprite modules, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2.18 s, so the layers arrive one after another. To change its colour, select "Light Column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light Columnparticles / additiveA steady stream of soft glows. Colour: cyan.
  2. Beam Streaksparticles / additiveA stream of streaks across a box, its rate keyframed over the loop. Colours range between white and cyan.
  3. Pad Ringparticles / additiveA steady stream of soft glows from a ring. They orbit the emitter. Colours range between pale cyan and cyan.
  4. HerospriteThe character sprite. Extras: bounce, squash and stretch, pixelate, hologram, RGB split and glow.
  5. Jet Sparksparticles / additiveA stream of soft glows, its rate keyframed over the loop. They fall under gravity. Colours range between white and cyan.
  6. Arriving Bitsparticles / additiveA stream of squares from a ring, its rate keyframed over the loop. Colours range between cyan and white.
  7. Departing Bitsparticles / additiveOne burst of 50 squares from a disc at 2.18 s. They float upward and slow down with drag. Colours range between cyan and white.
  8. Beam Flashparticles / additiveA single particle at 0.16 s. It grows as it ages. Colour: pale cyan.
  9. Beam Flashparticles / additiveA single particle at 2.18 s. It grows as it ages. Colour: pale cyan.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
8 emitters
Blend
Mostly additive (glows)
Colours
cyanpale cyanwhite
Sprites
Cast (Free to use)
Tags
teleport, beam, spawn, warp, hologram, pixelate, sci-fi, transporter, astronaut, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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