Stage Clear Stamp: Stage clear stamp: a red ink stamp slams down from huge, flashes white, shakes on twos and splatters ink and dust, then dissolves away.

Stage Clear Stamp

Stage clear stamp: a red ink stamp slams down from huge, flashes white, shakes on twos and splatters ink and dust, then dissolves away.

Stage Clear Stamp is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 256 canvas. It is built from 7 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Stage Clear Stamp at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Stage Clear Stamp stacks 7 particle emitters, each with its own job. Techniques worth a look: a sprite dissolve, particles that form text, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.6 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.3 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Slam dustparticlesOne burst of 30 smoke puffs around a box outline at 0.28 s. They grow as they age, spin and slow down with drag. Colour: deep blue.
  2. Ink splat 1particlesA single particle at 0.28 s. It grows as it ages. Colour: red.
  3. Ink splat 2particlesA single particle at 0.29 s. It grows as it ages. Colour: red.
  4. Ink splat 3particlesA single particle at 0.3 s. It grows as it ages. Colour: red.
  5. Ink dropletsparticlesOne burst of 22 dots around a box outline at 0.28 s. They shrink as they age and slow down with drag. Colour: red.
  6. Flashparticles / additiveA single particle at 0.28 s. It grows as it ages. Colour: white.
  7. Stamp framespriteA placed image. Extras: dissolve and keyframed motion.
  8. CLEAR!particlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: red.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 256, HD
Layers
7 emitters
Blend
Mostly normal
Colours
redwhitedeep blue
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
stamp, stage clear, mission complete, slam, ui, result screen, ink, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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