Congratulations Confetti Burst: A congratulations burst for win screens, level complete and achievements: a gold sunburst and flash, a fountain of confetti that turns over and flutters down, curling streamers, glitter and two firework pops.

Congratulations Confetti Burst

A congratulations burst for win screens, level complete and achievements: a gold sunburst and flash, a fountain of confetti that turns over and flutters down, curling streamers, glitter and two firework pops.

Congratulations Confetti Burst is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 512 by 512 canvas. It is built from 21 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2.6 s loop.

Congratulations Confetti Burst at 8 moments, from 0 s to 2.28 s

HOW IT'S MADE

Congratulations Confetti Burst stacks 21 particle emitters, each with its own job. Techniques worth a look: ribbon trails, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.6 s, and 20 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.52 s, so the layers arrive one after another. To change its colour, select "Sunburst" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Sunburstparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: gold.
  2. Light Raysparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: pale gold.
  3. Warm Glowparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour: orange.
  4. Flashparticles / additiveA single particle at 0.03 s. It grows as it ages. Colours range between white and pale gold.
  5. Gold Ringparticles / additiveA single particle at 0.03 s. It grows as it ages. Colour runs from white to gold over each life.
  6. Firework Flash Lparticles / additiveA single particle at 0.34 s. It grows as it ages. Colour: pale pink.
  7. Firework Lparticles / additiveOne burst of 46 streaks from a disc at 0.34 s. They fall under gravity and slow down with drag. Colour runs from white to pink over each life.
  8. Firework Flash Rparticles / additiveA single particle at 0.52 s. It grows as it ages. Colour: white.
  9. Firework Rparticles / additiveOne burst of 46 streaks from a disc at 0.52 s. They fall under gravity and slow down with drag. Colour runs from white to cyan over each life.
  10. Gold Glitterparticles / additiveOne burst of 70 stars from a disc at 0.03 s. They fall under gravity, swell and then shrink away and slow down with drag. Colour runs from white to gold over each life.

11 more layers are in the studio.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
21 emitters
Blend
Mostly additive (glows)
Colours
whitegoldorangepink
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
congratulations, celebration, confetti, win, level complete, achievement, victory, reward

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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