Victory Banner: Victory banner for win screens: a red ribbon drops in, lands with squash and bounce, "VICTORY" pops onto it, confetti bursts and a shine sweeps the band, then it shrinks away.

Victory Banner

Victory banner for win screens: a red ribbon drops in, lands with squash and bounce, "VICTORY" pops onto it, confetti bursts and a shine sweeps the band, then it shrinks away.

Victory Banner is an HD effect that loops seamlessly every 2.8 seconds, drawn on a 448 by 256 canvas. It is built from 9 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 84 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.8 s loop.

Victory Banner at 8 moments, from 0 s to 2.45 s

HOW IT'S MADE

Victory Banner stacks 9 particle emitters, each with its own job. Techniques worth a look: sprite modules, particles that form text, keyframed parameters and post filters (bloom).

It loops seamlessly every 2.8 s, and 5 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.36 s, so the layers arrive one after another. To change its colour, select "Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Light rayssprite / additiveA placed image. Extras: keyframed motion.
  2. Flashparticles / additiveA single particle at 0.32 s. It grows as it ages. Colour: pale gold.
  3. Confetti 1particlesOne burst of 16 squares across a box at 0.32 s. They fall under gravity, sway from side to side, spin and slow down with drag. Colours range between pink and orange.
  4. Confetti 2particlesOne burst of 16 squares across a box at 0.32 s. They fall under gravity, sway from side to side, spin and slow down with drag. Colours range between cyan and gold.
  5. Confetti 3particlesOne burst of 16 squares across a box at 0.32 s. They fall under gravity, sway from side to side, spin and slow down with drag. Colours range between green and white.
  6. RibbonspriteA placed image. Extras: shadow, shine sweep and keyframed motion.
  7. victory shadowparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: black.
  8. victory outlineparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colour: deep red.
  9. victory rim, victory bodyparticlesA stream of dots that spell out text, its rate keyframed over the loop. Colours range between pale gold and gold.
  10. Glintsparticles / additiveOne burst of 12 stars from a disc at 0.36 s. They swell and then shrink away and slow down with drag. Colours range between white and gold.

DETAILS

Length
2.8 seconds, seamless loop
Canvas
448 x 256, HD
Layers
9 emitters
Blend
Mostly normal
Colours
pale goldgoldwhitedeep red
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
victory, banner, ribbon, win screen, result, ui, confetti, ease

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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