Anime Finger Beam: A piercing finger beam for anime battlegrounds and fighting games: needles converge on a violet point, then a thin white laser with a wobbling helix fires across in one frame and pierces through with a starburst and sparks.

Anime Finger Beam

A piercing finger beam for anime battlegrounds and fighting games: needles converge on a violet point, then a thin white laser with a wobbling helix fires across in one frame and pierces through with a starburst and sparks. Plays once, then clears.

Anime Finger Beam is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 11 particle emitters and 2 laser beams. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Anime Finger Beam at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Anime Finger Beam centres on 2 laser beams drawn as glowing strips, with 11 particle emitters around them. Techniques worth a look: particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 1 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.59 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Hit Flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Converging Needlesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. Colours range between white and pale violet.
  2. Charge Pointparticles / additiveA single particle at the start. It grows as it ages. Colour: violet.
  3. Point Coreparticles / additiveA single particle at the start. It grows as it ages. Colour: white.
  4. Finger Beamlaser / additiveA laser beam firing sideways. It pulses 10 times a second.
  5. Helix Strandlaser / additiveA laser beam firing sideways. It pulses 6 times a second. It wobbles along its length.
  6. Hit Flashparticles / additiveA single particle at 0.25 s. It grows as it ages. Colour: white.
  7. Shockwaveparticles / additiveA single particle at 0.25 s. It grows as it ages. Colour runs from white to violet over each life.
  8. Hit Flashparticles / additiveA single particle at 0.27 s. It grows as it ages. Colour: white.
  9. Impact Star, Shockwaveparticles / additiveA single particle at 0.27 s. It grows as it ages. Colour runs from white to violet over each life.
  10. Pierce Linesparticles / additiveOne burst of 18 streaks at 0.27 s. They ease to a stop. Colour runs from white to violet over each life.

2 more layers are in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
11 emitters and 2 lasers
Blend
Mostly additive (glows)
Colours
whitevioletpale magentapale violet
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
finger beam, laser, pierce, anime, battlegrounds, beam, violet, piercing beam

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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