Anime Black Flame Slash: A black flame slash for anime battlegrounds and sword games: a crimson-white arc cuts with an impact frame, then black flames burn up off the whole cut over crimson fire with drifting embers, and die out.

Anime Black Flame Slash

A black flame slash for anime battlegrounds and sword games: a crimson-white arc cuts with an impact frame, then black flames burn up off the whole cut over crimson fire with drifting embers, and die out. Plays once.

Anime Black Flame Slash is an HD effect that loops seamlessly every 1.4 seconds, drawn on a 512 by 512 canvas. It is built from 5 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 42 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.4 s loop.

Anime Black Flame Slash at 8 moments, from 0 s to 1.22 s

HOW IT'S MADE

Anime Black Flame Slash is a compact effect made from 5 particle emitters. Techniques worth a look: glowing strokes traced along shapes, paths, particles stretched along their motion, keyframed parameters and post filters (outline, bloom and impact frames).

It loops seamlessly every 1.4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Crimson Haze" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Crimson Hazeparticles / additiveA stream of soft glows along a path, its rate keyframed over the loop. Colour: red.
  2. Crimson Flamesparticles / additiveA stream of flames along a path, its rate keyframed over the loop. They float upward, sway from side to side and swell and then shrink away. Colour runs from pale red to red over each life.
  3. Black FlamesparticlesA stream of flames along a path, its rate keyframed over the loop. They float upward, sway from side to side and swell and then shrink away. Colour: black.
  4. Slashstroke / additiveA glowing line traced along a path. Its start and end are keyframed, so it writes itself on and off.
  5. Burning Scarstroke / additiveA glowing line traced along a path. It wobbles like unstable energy.
  6. Slash Sparksparticles / additiveOne burst of 30 streaks from a disc at 0.1 s. They fall under gravity and slow down with drag. Colour runs from white to red over each life.
  7. Embersparticles / additiveA stream of soft glows along a path, its rate keyframed over the loop. They sway from side to side and shrink as they age. Colours range between pale red and red.

DETAILS

Length
1.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
5 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
redwhitepale reddeep red
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
black flame, slash, sword, anime, battlegrounds, dark fire, crimson, burning

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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