Anime Dark Domain Sphere: A dark domain sphere for anime battlegrounds ultimates: needles converge on a point, then a black sphere with a violet rim swells over the area with stars and wisps inside, holds and collapses in a flash.

Anime Dark Domain Sphere

A dark domain sphere for anime battlegrounds ultimates: needles converge on a point, then a black sphere with a violet rim swells over the area with stars and wisps inside, holds and collapses in a flash. Plays once.

Anime Dark Domain Sphere is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Anime Dark Domain Sphere at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Anime Dark Domain Sphere stacks 12 particle emitters, each with its own job. Techniques worth a look: a vortex, ribbon trails, particles stretched along their motion, keyframed parameters and post filters (bloom and impact frames).

It loops seamlessly every 2.4 s, and 9 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 2 s, so the layers arrive one after another. To change its colour, select "Domain Halo" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Converging Needlesparticles / additiveA stream of streaks from a ring, its rate keyframed over the loop. Colours range between white and pale violet.
  2. Dark Pointparticles / additiveA single particle at the start. It grows as it ages. Colour: violet.
  3. Domain Haloparticles / additiveA single particle at 0.2 s. It swells and then shrinks away. Colour: violet.
  4. Void SphereparticlesA single particle at 0.2 s. It swells and then shrinks away. Colour: white.
  5. Inner Starsparticles / additiveA stream of stars from a disc, its rate keyframed over the loop. They swell and then shrink away. Colours range between white and pale violet.
  6. Inner Wispsparticles / additiveA stream of ribbon trails from a disc, its rate keyframed over the loop. They swirl around a vortex. Colour: violet.
  7. Shock Rimparticles / additiveA single particle at 0.2 s. It swells and then shrinks away. Colour: pale violet.
  8. Shockwaveparticles / additiveA single particle at 0.2 s. It grows as it ages. Colour runs from white to violet over each life.
  9. Shockwaveparticles / additiveA single particle at 0.26 s. It grows as it ages. Colour runs from white to violet over each life.
  10. Hit Flashparticles / additiveA single particle at 2 s. It grows as it ages. Colour: white.

2 more layers are in the studio.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters
Blend
Mostly additive (glows)
Colours
whitevioletpale violet
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
domain, dark sphere, ultimate, anime, battlegrounds, void, violet, field

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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