Anime Blue Spirit Aura: A calm blue spirit aura for anime battlegrounds and fighting games: slow tall blue flames rise around the body, spirit motes drift up with twinkles and a slow ring breathes at the feet.

Anime Blue Spirit Aura

A calm blue spirit aura for anime battlegrounds and fighting games: slow tall blue flames rise around the body, spirit motes drift up with twinkles and a slow ring breathes at the feet. Seamless loop.

Anime Blue Spirit Aura is an HD effect that loops seamlessly every 1.6 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 48 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.6, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.6 s loop.

Anime Blue Spirit Aura at 8 moments, from 0 s to 1.4 s

HOW IT'S MADE

Anime Blue Spirit Aura stacks 6 particle emitters, each with its own job. Techniques worth a look: magnets and post filters (bloom).

It loops seamlessly every 1.6 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Body Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Body Glowparticles / additiveA steady stream of soft glows. Colour: blue.
  2. Outer Flamesparticles / additiveA steady stream of flames from a ring. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from pale blue to blue over each life.
  3. Flame Tonguesparticles / additiveA steady stream of flames from a ring. They are pulled toward a magnet, float upward, sway from side to side and swell and then shrink away. Colour runs from white to blue over each life.
  4. Spirit Motesparticles / additiveA steady stream of soft glows from a disc. They sway from side to side and swell and then shrink away. Colours range between white and pale blue.
  5. Twinklesparticles / additiveA steady stream of stars from a disc. They swell and then shrink away. Colours range between white and pale blue.
  6. Ground Ringparticles / additiveA single particle every 0.8 s. It grows as it ages. Colour runs from white to blue over each life.

DETAILS

Length
1.6 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
whitebluepale bluedeep blue
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
aura, spirit, blue, calm, anime, battlegrounds, focus, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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