Cartoon Wind Tornado: Cartoon wind tornado: an inked swaying funnel with white swirl stripes, leaves and pebbles spiralling up and cel dust puffs at the base.

Cartoon Wind Tornado

Cartoon wind tornado: an inked swaying funnel with white swirl stripes, leaves and pebbles spiralling up and cel dust puffs at the base. Seamless loop.

Cartoon Wind Tornado is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 20 particle emitters. Some particles draw ribbon trails.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Cartoon Wind Tornado at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Cartoon Wind Tornado draws its motion with ribbons: 7 of its 20 particle emitters leave a trail through their recent positions. Techniques worth a look: sub-emitters set off by other particles, paths, particles stretched along their motion, keyframed parameters and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 7 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Leaves" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Dust PuffsparticlesA steady stream of dots from a ring. They spawn "Dust Puffs Body" as they appear, spawn "Dust Puffs Light" as they appear, swell and then shrink away and slow down with drag. Colour: white.
  2. Dust Puffs Body, Dust Puffs LightparticlesDots set off by "Dust Puffs". They swell and then shrink away and slow down with drag. Colour: white.
  3. Funnel Body 1, Funnel Body 2, Funnel Body 3 +4particlesA single long-lived particle that stays for the whole loop.
  4. Swirl 1, Swirl 2, Swirl 3 +4particlesOne burst of 3 ribbon trails at the start. They travel along a path. Colour: white.
  5. LeavesparticlesA steady stream of leaves and petals. They travel along a path, swell and then shrink away and spin. Colour: green.
  6. PebblesparticlesA steady stream of debris. They travel along a path, swell and then shrink away and spin. Colours range between grey and violet.
  7. Wind LinesparticlesA steady stream of shards along a line. They swell and then shrink away. Colour: white.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
20 emitters
Blend
Mostly normal
Colours
whitebluegreengrey
Sprites
Built-in shapes only
Tags
tornado, wind, cartoon, whirlwind, cyclone, leaves, wind spell, anime

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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