Barkskin: Barkskin buff: bark plates fly in from every side and lock into a slowly turning shell around the target, sap glows along the seams, leaves sprout from the bark and the shell hardens with a pulse.

Barkskin

Barkskin buff: bark plates fly in from every side and lock into a slowly turning shell around the target, sap glows along the seams, leaves sprout from the bark and the shell hardens with a pulse. For druid armour, wooden shields and defence buffs.

Barkskin is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 384 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 384, HD
Layers
8 emitters
Blend
Mostly normal
Colours
greenorangedeep orangepale lime
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
nature, druid, barkskin, shield, armor, buff, defense, bark, wood

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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