Stone Skin Buff: A stone skin buff: rocks are flung up from the cracked floor and stick to the character in a rough crust, an amber glow runs round it as it hardens, then it crumbles.

Stone Skin Buff

A stone skin buff: rocks are flung up from the cracked floor and stick to the character in a rough crust, an amber glow runs round it as it hardens, then it crumbles. Plays once per loop.

Stone Skin Buff is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 9 particle emitters and 1 glowing stroke.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Stone Skin Buff at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Stone Skin Buff stacks 9 particle emitters, each with its own job. Techniques worth a look: glowing strokes traced along shapes, magnets, sub-emitters set off by other particles, collisions and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2.4 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Harden Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground CracksparticlesA single long-lived particle that stays for the whole loop.
  2. Crack Glow, Seam Glowparticles / additiveA single long-lived particle that stays for the whole loop.
  3. Flung RocksparticlesA stream of debris from a ring, its rate keyframed over the loop. They set off "Impact Dust" on impact, are pulled toward a magnet, fall under gravity and stick where they land. Colour runs from white to orange over each life.
  4. Impact DustparticlesSmoke puffs set off by "Flung Rocks". They grow as they age and slow down with drag. Colour: orange.
  5. Stone PlatesparticlesA stream of debris across a box, its rate keyframed over the loop. They swell and then shrink away. Colours range between grey and dark grey.
  6. Hardening Rimstroke / additiveA glowing line traced along the outline of a sprite.
  7. Harden Flashparticles / additiveA single particle at 0.72 s. Colour: orange.
  8. Amber Glintsparticles / additiveA stream of image sprites around a box outline, its rate keyframed over the loop. They swell and then shrink away. Colours range between pale gold and orange.
  9. Crumble DustparticlesA stream of smoke puffs across a box, its rate keyframed over the loop. They fall under gravity and grow as they age. Colour: orange.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
9 emitters and 1 glowing stroke
Blend
Mostly normal
Colours
orangegreypale golddeep orange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
stone skin, armor, earth, rock, defense, buff, geo

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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