Water Bubble Shield: A water bubble shield around a hero: a translucent sphere wobbles like jelly with currents flowing over it and bubbles rising inside, and it absorbs a hit with a ripple, spray and a rim flash.

Water Bubble Shield

A water bubble shield around a hero: a translucent sphere wobbles like jelly with currents flowing over it and bubbles rising inside, and it absorbs a hit with a ripple, spray and a rim flash. Seamless loop.

Water Bubble Shield is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 384 canvas. It is built from 17 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Water Bubble Shield at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Water Bubble Shield stacks 17 particle emitters, each with its own job. Techniques worth a look: ribbon trails, sub-emitters set off by other particles, paths, particles stretched along their motion and post filters (bloom and vignette). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.4 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Rim Light" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor Caustics, Rim Light, Bounce Lightparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Shield Fill, Shield Depth, Specular Arc +1particlesA single long-lived particle that stays for the whole loop.
  3. Inner BubblesparticlesA steady stream of bubbles from a disc. They sway from side to side. Colours range between white and pale cyan.
  4. Current, Current, CurrentparticlesA steady stream of ribbon trails. They travel along a path. Colours range between white and pale cyan.
  5. Hit Rippleparticles2 single particles at set times. They grow as they age. Colour: white.
  6. Hit Flashparticles / additiveA single particle at 1.2 s. It grows as it ages. Colour: white.
  7. Hit Spray Sourceparticles / additiveOne burst of 22 pixels at 1.2 s. They spawn "Hit Spray Rim" as they appear, spawn "Hit Spray Body" as they appear and spawn "Hit Spray Highlight" as they appear. Colours range between orange and gold.
  8. Hit Spray Rim, Hit Spray BodyparticlesStreaks set off by "Hit Spray Source". They fall under gravity and slow down with drag. Colour: blue.
  9. Hit Spray HighlightparticlesStreaks set off by "Hit Spray Source". They fall under gravity and slow down with drag. Colour: white.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
17 emitters
Blend
Mostly normal
Colours
whitebluepale cyanorange
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
water, bubble, shield, barrier, defense, buff, mage

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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