Blade Enchant: Blade enchant for a sword sprite: fire runs along the blade from the guard to the tip, then the whole blade blazes hot, throwing sparks under a heat shimmer, and cools.

Blade Enchant

Blade enchant for a sword sprite: fire runs along the blade from the guard to the tip, then the whole blade blazes hot, throwing sparks under a heat shimmer, and cools. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Blade Enchant is an HD effect that loops seamlessly every 2.2 seconds, drawn on a 320 by 320 canvas. It is built from 6 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 66 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
6 emitters
Blend
Mostly additive (glows)
Colours
pale goldorangewhitegold
Sprites
Kenney Particle Pack by Kenney (CC0), Cast (Free to use)
Tags
enchant, fire, sword, blade, weapon, buff, item, ignite, sprite, prop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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