Burn Away Dissolve: Burn away dissolve for a game character: a fire mage heats to orange, then burns from the feet up into flames, embers and soot under a heat haze.

Burn Away Dissolve

Burn away dissolve for a game character: a fire mage heats to orange, then burns from the feet up into flames, embers and soot under a heat haze. Works on any sprite. Sprite made with SpriteLab micro mode.

Burn Away Dissolve is an HD effect that loops seamlessly every 3 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
3 seconds, seamless loop
Canvas
320 x 320, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
orangepale golddeep orangedeep red
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0), Heroes by SpriteLab micro mode (Free to use)
Tags
burn, fire, dissolve, death, embers, mage, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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