Frost Sword Enchant: A frost enchant on a sword: a cold glow traces the blade with a bright segment running round it, rime crystals form along the edges and mist drips off with snowflakes and glints.

Frost Sword Enchant

A frost enchant on a sword: a cold glow traces the blade with a bright segment running round it, rime crystals form along the edges and mist drips off with snowflakes and glints. Seamless loop; swap in your own weapon.

Frost Sword Enchant is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 384 canvas. It is built from 5 particle emitters and 2 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Frost Sword Enchant at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Frost Sword Enchant is a compact effect made from 5 particle emitters. Techniques worth a look: glowing strokes traced along shapes, an emitter shaped like an image and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Cold Aura" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Cold Auraparticles / additiveA steady stream of soft glows in the shape of an image. They grow as they age. Colour: blue.
  2. Frost Outlinestroke / additiveA glowing line traced along the outline of a sprite.
  3. Frost Runnerstroke / additiveA glowing line traced along the outline of a sprite. A lit stretch of it travels round the shape.
  4. Rime CrystalsparticlesA steady stream of debris in the shape of an image. They swell and then shrink away. Colours range between white and pale blue.
  5. Mist Dripparticles / additiveA steady stream of soft glows in the shape of an image. They fall under gravity and grow as they age. Colours range between blue and pale blue.
  6. Snowflakesparticles / additiveA steady stream of snowflakes in the shape of an image. They sway from side to side and spin. Colours range between white and pale blue.
  7. Glintsparticles / additiveA steady stream of stars in the shape of an image. They swell and then shrink away. Colours range between white and pale cyan.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
384 x 384, HD
Layers
5 emitters and 2 glowing strokes
Blend
Mostly additive (glows)
Colours
whitebluepale bluecyan
Sprites
ParticleFX Originals by ParticleFX Studio (CC0), Kenney Particle Pack by Kenney (CC0)
Tags
frost, sword, enchant, weapon, buff, ice, rpg

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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