Boss Defeat: Boss death finale: detonators build a chain of flat-disc blasts via onBirth events, then a white-out, shock ring, light rays, pulsing burst orbs and falling embers.

Boss Defeat

Boss death finale: detonators build a chain of flat-disc blasts via onBirth events, then a white-out, shock ring, light rays, pulsing burst orbs and falling embers.

Boss Defeat is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 192 by 192 canvas at 3x pixels with the Endesga 32 palette. It is built from 13 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed (the CodeManu sprites in it ask for credit).

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
192 x 192, pixel art at 3x, Endesga 32 palette
Layers
13 emitters
Blend
Mostly normal
Colours
goldwhiteorangemagenta
Sprites
Free Pixel Effects Pack by CodeManu (CC BY 4.0)
Tags
boss, defeat, explosion, finale, death

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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