Robot Self-Destruct: Robot self-destruct: an overloading core glows hotter while it spits sparks, smokes and arcs, then blows apart in a fireball that throws gears, bolts and plates bouncing across the floor.

Robot Self-Destruct

Robot self-destruct: an overloading core glows hotter while it spits sparks, smokes and arcs, then blows apart in a fireball that throws gears, bolts and plates bouncing across the floor. For robot and drone deaths.

Robot Self-Destruct is an HD effect that loops seamlessly every 2.5 seconds, drawn on a 320 by 320 canvas. It is built from 12 particle emitters and 1 lightning bolt.

Free download with a transparent background, cropped to the effect, 75 frames at 30 fps. Use it in commercial games, no credit needed.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.5 seconds, seamless loop
Canvas
320 x 320, HD
Layers
12 emitters and 1 lightning bolt
Blend
Mostly normal
Colours
whiteorangedark greygrey
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
robot, self-destruct, explosion, mech, sci-fi, gears, death

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

MORE Explosions

YOU MIGHT ALSO LIKE

All Explosions effects or the full library.