Dust Devil: Desert whirlwind: sand discs ride a conical helix path so the funnel forms from their motion, with wind streaks, orbiting debris and ground dust.

Dust Devil

Desert whirlwind: sand discs ride a conical helix path so the funnel forms from their motion, with wind streaks, orbiting debris and ground dust.

Dust Devil is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 192 by 192 canvas at 2x pixels with the Endesga 32 palette. It is built from 4 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
192 x 192, pixel art at 2x, Endesga 32 palette
Layers
4 emitters
Blend
Mostly normal
Colours
orangepale goldredwhite
Sprites
Built-in shapes only
Tags
tornado, wind, desert, hazard, path, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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