Beam-In: Mega Man style beam-in: a pixel laser column slams down, base rings stack up, energy gathers into a capsule that squashes flat and pops into sparkles.

Beam-In

Mega Man style beam-in: a pixel laser column slams down, base rings stack up, energy gathers into a capsule that squashes flat and pops into sparkles.

Beam-In is a pixel art effect that loops seamlessly every 1.2 seconds, drawn on a 160 by 192 canvas at 2x pixels with the PICO-8 palette. It is built from 10 particle emitters and 2 laser beams.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
160 x 192, pixel art at 2x, PICO-8 palette
Layers
10 emitters and 2 lasers
Blend
Mostly normal
Colours
whitebluevioletpink
Sprites
Built-in shapes only
Tags
teleport, beam, spawn, warp, sci-fi

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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