Card Burn: Card burn for a card game: a card catches at the bottom edge and a line of fire eats it upward, leaving a charred rim, glowing embers and ash flakes that curl away.

Card Burn

Card burn for a card game: a card catches at the bottom edge and a line of fire eats it upward, leaving a charred rim, glowing embers and ash flakes that curl away. Seamless 2D loop, ready as a sprite sheet.

Card Burn is an HD effect that loops seamlessly every 2.6 seconds, drawn on a 384 by 384 canvas. It is built from 13 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 78 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2.6 seconds, seamless loop
Canvas
384 x 384, HD
Layers
13 emitters
Blend
Mostly additive (glows)
Colours
orangegoldbluedark grey
Sprites
Kenney Particle Pack by Kenney (CC0), Kenney Smoke Particles by Kenney (CC0)
Tags
card game, card, burn, fire, destroy, discard, dissolve, ash, loop

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

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