Pixel Art Burning Status
A pixel art burning status: flames lick up the edges of the character, a crown of fire rolls into smoke, embers drift and every burn tick flares with sparks. Use it for burn and ignite debuffs, damage over time and characters caught in fire in RPGs and action games.
Pixel Art Burning Status is a pixel art effect that loops seamlessly every 2.4 seconds, drawn on a 384 by 360 canvas at 3x pixels. It is built from 18 particle emitters and 1 glowing stroke. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.
Recolours the preview and the free downloads.
Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.
Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.
Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
OPEN IN THE STUDIOChange the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.
Try variations: new colours, motion and shapes of this effect, free in the studio.



