Cartoon Dizzy Stars: Cartoon dizzy stars for a stunned character: inked cel-shaded stars circle the head on a 3/4-view orbit, growing in front and shrinking behind, chased by white ribbons and twinkles.

Cartoon Dizzy Stars

Cartoon dizzy stars for a stunned character: inked cel-shaded stars circle the head on a 3/4-view orbit, growing in front and shrinking behind, chased by white ribbons and twinkles. Seamless loop.

Cartoon Dizzy Stars is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 256 by 256 canvas. It is built from 6 particle emitters. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Cartoon Dizzy Stars at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Cartoon Dizzy Stars is a compact effect made from 5 particle emitters. Techniques worth a look: ribbon trails, paths and post filters (outline).

Every layer emits continuously and the 1.2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Star Rim" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Orbit RibbonsparticlesA single long-lived particle that stays for the whole loop. It travels along a path.
  2. Star Rim, Star Body, Star GlintparticlesA single long-lived particle that stays for the whole loop. It travels along a path. It spins.
  3. TwinklesparticlesA steady stream of sparks from a ring. They swell and then shrink away and spin. Colour runs from white to gold over each life.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
256 x 256, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whiteorangegold
Sprites
Built-in shapes only
Tags
dizzy, stun, stars, cartoon, status, knocked out, confused, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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