Cartoon Bomb Explosion: A cartoon bomb explosion: the round black bomb pops in, its fuse sizzles down with sparks, it swells and flashes red, then booms into a comic burst of cel-shaded fire and smoke while shell shards bounce.

Cartoon Bomb Explosion

A cartoon bomb explosion: the round black bomb pops in, its fuse sizzles down with sparks, it swells and flashes red, then booms into a comic burst of cel-shaded fire and smoke while shell shards bounce.

Cartoon Bomb Explosion is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 21 particle emitters.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Cartoon Bomb Explosion at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Cartoon Bomb Explosion stacks 21 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, paths, collisions, particles stretched along their motion and post filters (outline). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 11 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.02 s, so the layers arrive one after another. To change its colour, select "Burst Star" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Bomb ShadowparticlesA single particle at the start. It grows as it ages. Colour: deep violet.
  2. BombparticlesA single particle at the start. It grows as it ages. Colour runs from deep violet to white over each life.
  3. Bomb BodyparticlesDots set off by "Bomb". They grow as they age. Colour runs from deep blue to white over each life.
  4. Bomb ShineparticlesDots set off by "Bomb". They grow as they age. Colour runs from violet to white over each life.
  5. Fuse CapparticlesA single particle at the start. It grows as it ages. Colour: violet.
  6. Fuse RopeparticlesA stream of dots, its rate keyframed over the loop. The emitter itself travels along a path. Colour: orange.
  7. Fuse SparkparticlesA stream of sparks, its rate keyframed over the loop. The emitter itself travels along a path. Colour runs from white to gold over each life.
  8. Fuse SparksparticlesA stream of shards, its rate keyframed over the loop. The emitter itself travels along a path. They fall under gravity and slow down with drag. Colour runs from white to orange over each life.
  9. Fuse SmokeparticlesA stream of dots, its rate keyframed over the loop. The emitter itself travels along a path. They sway from side to side and swell and then shrink away. Colour runs from white to pale violet over each life.
  10. Burst StarparticlesA single particle at 1 s. It swells and then shrinks away. It spins. Colour runs from white to orange over each life.

11 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
21 emitters
Blend
Mostly normal
Colours
whitevioletorangedeep violet
Sprites
ParticleFX Originals by ParticleFX Studio (CC0)
Tags
cartoon bomb, bomb, explosion, fuse, cartoon, boom, toon, dynamite

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

More free cartoon and anime effects, and how to make your own: 2D cartoon FX.

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