Checkpoint Activated: Pixel art checkpoint for a 2D platformer: the hero runs past a grey flag that snaps to green with a flash, a ring, a light pillar and rising sparkles, then keeps fluttering.

Checkpoint Activated

Pixel art checkpoint for a 2D platformer: the hero runs past a grey flag that snaps to green with a flash, a ring, a light pillar and rising sparkles, then keeps fluttering.

Checkpoint Activated is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 144 by 160 canvas at 3x pixels with the Sweetie 16 palette. It is built from 14 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
2 seconds, seamless loop
Canvas
144 x 160, pixel art at 3x, Sweetie 16 palette
Layers
14 emitters
Blend
Mostly normal
Colours
whitegreendeep bluegold
Sprites
Built-in shapes only
Tags
checkpoint, save point, flag, platformer, pixel art, activate, 2d

USING IT IN YOUR GAME

Phaser, PixiJS
Take the PNG sheet: it comes with a TexturePacker JSON atlas that both load directly.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

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