Pixel Art Checkpoint Flag
Pixel art checkpoint flag: touching the pole flashes a floor ring, the flag shoots up, turns emerald and flashes, sparkles spiral up round the pole and the base glow pulses. Use it for checkpoints, save points and respawn markers in platformers and metroidvanias.
Pixel Art Checkpoint Flag is a pixel art effect that loops seamlessly every 3.2 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 17 particle emitters and 10 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.
Free download with a transparent background, cropped to the effect, 96 frames at 30 fps. Use it in commercial games, no credit needed.
Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.
Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3.2, then emit one particle per cycle. Roblox setup.
Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.
OPEN IN THE STUDIOChange the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.
Try variations: new colours, motion and shapes of this effect, free in the studio.




