Pixel Art Coin Burst: A pixel art coin burst: a pop and a ring of dust, then spinning gold coins fly out, bounce on the floor with little clinks and blink away with a sparkle.

Pixel Art Coin Burst

A pixel art coin burst: a pop and a ring of dust, then spinning gold coins fly out, bounce on the floor with little clinks and blink away with a sparkle. Plays once per loop, for loot from enemies, pots and chests.

Pixel Art Coin Burst is a pixel art effect that loops seamlessly every 1.8 seconds, drawn on a 256 by 256 canvas at 4x pixels. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.8, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1.8 s loop.

Pixel Art Coin Burst at 8 moments, from 0 s to 1.58 s

HOW IT'S MADE

Pixel Art Coin Burst is pixel art, drawn at 4x pixels so it sits on the same grid as your sprites, and built from 5 particle emitters. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1.8 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0.04 s to 0.06 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Coins" and set Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Pop flashparticles / additiveA single particle at 0.04 s. It grows as it ages. Colour: white.
  2. Dust ringparticlesOne burst of 7 rings from a ring at 0.05 s. They play a flipbook animation and slow down with drag. Colour: grey.
  3. Clinksparticles / additiveImage sprites set off by "Coins". Colours range between white and pale gold.
  4. Vanish sparkleparticles / additiveRings set off by "Coins". They play a flipbook animation. Colour: pale gold.
  5. CoinsparticlesOne burst of 10 rings at 0.06 s. They set off "Vanish sparkle" when they die, set off "Clinks" on impact, fall under gravity and bounce when they hit something. Colour: white.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
256 x 256, pixel art at 4x
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
whitepale goldgrey
Sprites
Built-in shapes only
Tags
pixel art, coin, coins, loot, coin drop, gold, reward, platformer

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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