Pixel Art Save Point Crystal: A pixel art save point: a pink crystal floats and turns over a golden rune circle, glowing, with sparkles orbiting it, motes rising and a ring pulsing across the floor.

Pixel Art Save Point Crystal

A pixel art save point: a pink crystal floats and turns over a golden rune circle, glowing, with sparkles orbiting it, motes rising and a ring pulsing across the floor. Loops, for save points and checkpoints in RPGs.

Pixel Art Save Point Crystal is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 5 particle emitters and 5 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Save Point Crystal at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Save Point Crystal is drawn with 5 glowing strokes, lines with a hot core and a soft glow traced along their shapes, plus 5 particle emitters. Techniques worth a look: sprite modules, paths, flipbook sprites, keyframed parameters and post filters (bloom). 2 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To recolour the line, select "Rune ring (far)" and change Core and Glow; Start and End set how much of it is drawn. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Floor glowparticles / additiveA single long-lived particle that stays for the whole loop.
  2. Rune ring (far), Floor pulse, Rune ring (near)stroke / additiveA glowing line traced along a circle.
  3. Inner ringstroke / additiveA glowing line traced along a circle. It is drawn as dashes.
  4. Hexagramstroke / additiveA glowing line traced along a star.
  5. Light columnsprite / additiveA placed image.
  6. Crystal shadowparticlesA single long-lived particle that stays for the whole loop.
  7. Orbit sparkles (back), Orbit sparkles (front)particles / additiveA steady stream of rings. They travel along a path and play a flipbook animation. Colour: pale gold.
  8. Rising motesparticles / additiveA steady stream of image sprites from a disc. They sway from side to side. Colour runs from white to pale pink over each life.
  9. Save crystalspriteA placed image. Extras: glow and keyframed motion.

DETAILS

Length
3 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
5 emitters and 5 glowing strokes
Blend
Mostly additive (glows)
Colours
orangepale goldwhitepale pink
Sprites
Built-in shapes only
Tags
pixel art, save point, crystal, checkpoint, rpg, magic circle, sparkle, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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