Pixel Art Healing Spring: A seamless pixel-art healing spring: a stone-ringed pool glows green-gold from within while ripples spread, bubbles pop and motes and glints rise into a soft column of light.

Pixel Art Healing Spring

A seamless pixel-art healing spring: a stone-ringed pool glows green-gold from within while ripples spread, bubbles pop and motes and glints rise into a soft column of light. Use it as a restoration point, save spot or shrine in RPGs and adventure games.

Pixel Art Healing Spring is a pixel art effect that loops seamlessly every 3 seconds, drawn on a 336 by 288 canvas at 3x pixels. It is built from 14 particle emitters and 5 glowing strokes. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Pixel Art Healing Spring at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Pixel Art Healing Spring is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 14 particle emitters. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, keyframed parameters and post filters (bloom). 5 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Light column" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground light, Pool light, Pool core +5particles / additiveA single long-lived particle that stays for the whole loop.
  2. Ripple, Ripple, Ripple +2stroke / additiveA glowing line traced along a circle.
  3. Surface glintsparticles / additiveA steady stream of streaks from a disc. Colours range between pale lime and green.
  4. Spring bubblesparticles / additiveA steady stream of rings from a disc. They set off "Bubble spray" when they die and grow as they age. Colours range between white and pale green.
  5. Bubble sprayparticles / additivePixels set off by "Spring bubbles". They fall under gravity. Colours range between white and pale green.
  6. Healing raysparticles / additiveA steady stream of streaks from a disc. Colour runs from pale gold to green over each life.
  7. Rising motesparticles / additiveA steady stream of pixels from a disc. They sway from side to side. Colour runs from white to teal over each life.
  8. Healing glintsparticles / additiveA steady stream of small shapes from a disc. They sway from side to side and swell and then shrink away. Colour runs from white to green over each life.

DETAILS

Length
3 seconds, seamless loop
Canvas
336 x 288, pixel art at 3x
Layers
14 emitters and 5 glowing strokes
Blend
Mostly additive (glows)
Colours
greenpale greenwhitepale gold
Sprites
Built-in shapes only
Tags
pixel art, pixel, vfx, healing, heal, spring, fountain, pool, restore, save point, magic, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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