Digging Dust: Digging dust for a shovel dig: two scoops a loop throw dirt clods and crumbs up and back over the shoulder with a puff at the hole, and they land with little dust puffs.

Digging Dust

Digging dust for a shovel dig: two scoops a loop throw dirt clods and crumbs up and back over the shoulder with a puff at the hole, and they land with little dust puffs. Loops perfectly.

Digging Dust is an HD effect that loops seamlessly every 1 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Digging Dust at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Digging Dust is a compact effect made from 5 particle emitters. Techniques worth a look: sub-emitters set off by other particles and collisions. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 1 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Hole Puff" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. HoleparticlesA single long-lived particle that stays for the whole loop.
  2. Dirt Clodsparticles2 timed bursts of debris along a line, 36 in all. They set off "Landing Puffs" on impact, fall under gravity, bounce when they hit something and spin. Colour: orange.
  3. Gritparticles2 timed bursts of debris along a line, 48 in all. They fall under gravity, bounce when they hit something and spin. Colour: orange.
  4. Hole Puffparticles2 timed bursts of smoke puffs along a line, 16 in all. They grow as they age, spin and slow down with drag. Colour runs from white to pale orange over each life.
  5. Landing PuffsparticlesSmoke puffs set off by "Dirt Clods". They grow as they age and slow down with drag. Colour runs from white to pale orange over each life.

DETAILS

Length
1 seconds, seamless loop
Canvas
320 x 320, HD
Layers
5 emitters
Blend
Mostly normal
Colours
orangewhitepale orange
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
digging, dig, dirt, shovel, farming, treasure, dust, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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