Rolling Dust Cloud: A rolling bank of dust curls along the ground in a gusting wind, with grit streaks and skipping pebbles.

Rolling Dust Cloud

A rolling bank of dust curls along the ground in a gusting wind, with grit streaks and skipping pebbles. For stampedes, passing armies or desert wind. Loops perfectly.

Rolling Dust Cloud is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 512 canvas. It is built from 1 simulated smoke and fire layer and 2 particle emitters.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Rolling Dust Cloud at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Rolling Dust Cloud is built around a fluid simulation of smoke on a grid, with 2 particle emitters on top. One technique stands out: collisions. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To thicken or thin the smoke, select "Dust Bank" and change Smoke and Smoke fade.

Layers, in draw order

  1. Dust BankfluidSimulated smoke from a line. Wind carries it sideways.
  2. Grit StreaksparticlesA steady stream of streaks across a box. Colour: orange.
  3. Skipping PebblesparticlesA steady stream of debris along a line. They fall under gravity, bounce when they hit something and spin. Colour: orange.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 512, HD
Layers
2 emitters
Blend
Mostly normal
Colours
orange
Sprites
Built-in shapes only
Tags
dust cloud, rolling dust, stampede, dust, wind, desert, fluid, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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