Double Jump Flip: Double jump effect for a 2D character sprite: it crouches and leaps, kicks off thin air with a ring of wind and a puff, flips a full turn trailing pale afterimages, then lands with a squash in a cloud of dust while its shadow shrinks and grows below.

Double Jump Flip

Double jump effect for a 2D character sprite: it crouches and leaps, kicks off thin air with a ring of wind and a puff, flips a full turn trailing pale afterimages, then lands with a squash in a cloud of dust while its shadow shrinks and grows below. Swap in your own sprite. Sprite made with SpriteLab.

Double Jump Flip is an HD effect that loops seamlessly every 1.8 seconds, drawn on a 320 by 320 canvas. It is built from 6 particle emitters.

Free download with a transparent background, cropped to the effect, 54 frames at 30 fps. Use it in commercial games, no credit needed.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

DETAILS

Length
1.8 seconds, seamless loop
Canvas
320 x 320, HD
Layers
6 emitters
Blend
Mostly normal
Colours
whitepale bluegrey
Sprites
Cast (Free to use)
Tags
double jump, jump, flip, spin, air jump, platformer, squash, stretch, monk, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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