Drifting Clouds Loop: Drifting clouds loop for parallax skies: stylised clouds in three depths slide across at their own speeds, white on top with soft shaded undersides.

Drifting Clouds Loop

Drifting clouds loop for parallax skies: stylised clouds in three depths slide across at their own speeds, white on top with soft shaded undersides. Tiles in every direction and loops perfectly, so it scrolls forever behind platformers, menus and flight games. Export it transparent to lay over your own sky.

Drifting Clouds Loop is an HD effect that loops seamlessly every 10 seconds, drawn on a 512 by 512 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 300 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 10, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 10 s loop.

Drifting Clouds Loop at 8 moments, from 0 s to 8.75 s

HOW IT'S MADE

Drifting Clouds Loop is a compact effect made from 3 particle emitters. One technique stands out: flipbook sprites.

Every layer emits continuously and the 10 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Far Clouds" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Far CloudsparticlesA steady stream of rings across a box. They play a flipbook animation. Colour: pale blue.
  2. Clouds, Near CloudsparticlesA steady stream of rings across a box. They play a flipbook animation. Colour: white.

DETAILS

Length
10 seconds, seamless loop
Canvas
512 x 512, HD
Layers
3 emitters
Blend
Mostly normal
Colours
whitepale blue
Sprites
Built-in shapes only
Tags
clouds, sky, parallax, platformer, drifting, scrolling, seamless, tileable, loop, background

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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