Electric Net Trap: A shock net for traps, stun grenades and taser skills: rings of knots snap open into a spinning web, its lines flickering with current while bolts arc across it and sparks spit off the knots, then it fizzles out.

Electric Net Trap

A shock net for traps, stun grenades and taser skills: rings of knots snap open into a spinning web, its lines flickering with current while bolts arc across it and sparks spit off the knots, then it fizzles out. Seamless loop.

Electric Net Trap is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 6 particle emitters and 3 lightning bolts. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Electric Net Trap at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Electric Net Trap gets its crackle from 3 lightning bolts (a new jagged path on every strike), backed by 6 particle emitters. Techniques worth a look: lines that connect nearby particles, Plexus style, sub-emitters set off by other particles, paths, particles stretched along their motion and post filters (bloom and chromatic aberration).

It loops seamlessly every 2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.35 s, so the layers arrive one after another. To change its colour, select "Impact Flash" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Impact Flashparticles / additiveA single particle at the start. It grows as it ages. Colour: pale cyan.
  2. Hubsprite / additiveA placed image.
  3. Ring 1 Knotsparticles / additiveA steady stream of soft glows. They leave "Knot Sparks" behind them, are wired to "Ring 2 Knots" by lines, are joined to their nearest neighbours by lines and travel along a path. Colour: white.
  4. Ring 2 Knotsparticles / additiveA steady stream of soft glows. They leave "Knot Sparks" behind them, are wired to "Ring 3 Knots" by lines, are joined to their nearest neighbours by lines and travel along a path. Colour: white.
  5. Ring 3 Knotsparticles / additiveA steady stream of soft glows. They leave "Knot Sparks" behind them, are wired to "Ring 4 Knots" by lines, are joined to their nearest neighbours by lines and travel along a path. Colour: white.
  6. Ring 4 Knotsparticles / additiveA steady stream of soft glows. They leave "Knot Sparks" behind them, are joined to their nearest neighbours by lines and travel along a path. Colour: white.
  7. Knot Sparksparticles / additiveStreaks set off by "Ring 1 Knots", "Ring 2 Knots" and "Ring 3 Knots". They slow down with drag. Colours range between white and pale cyan.
  8. Arc Alightning / additiveA lightning bolt striking sideways every 0.22 s. It forks into branches.
  9. Arc Blightning / additiveA lightning bolt striking upward every 0.22 s. It forks into branches.
  10. Arc Clightning / additiveA lightning bolt striking downward every 0.22 s. It forks into branches.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
6 emitters and 3 lightning bolts
Blend
Mostly additive (glows)
Colours
whitepale cyan
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
electric net, net, trap, shock, stun, taser, lightning, web, electric

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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