Anime Lightning Strike: Anime lightning strike: a thick inked bolt slams the ground with an inverted impact frame, a spiky starburst, bead shockwave, cel dust, bouncing rocks and sparks.

Anime Lightning Strike

Anime lightning strike: a thick inked bolt slams the ground with an inverted impact frame, a spiky starburst, bead shockwave, cel dust, bouncing rocks and sparks. Seamless loop.

Anime Lightning Strike is an HD effect that loops seamlessly every 1 seconds, drawn on a 512 by 512 canvas. It is built from 12 particle emitters and 2 lightning bolts.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 30 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 1 s loop.

Anime Lightning Strike at 8 moments, from 0 s to 0.88 s

HOW IT'S MADE

Anime Lightning Strike gets its crackle from 2 lightning bolts (a new jagged path on every strike), backed by 12 particle emitters. Techniques worth a look: sub-emitters set off by other particles, collisions, particles stretched along their motion, keyframed parameters and post filters (outline and invert). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 1 s, and 8 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.11 s, so the layers arrive one after another. To change its colour, select "Impact Spikes" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Strike LinesparticlesOne burst of 16 shards along a line at 0.03 s. Colours range between white and pale gold.
  2. ScorchparticlesA single long-lived particle that stays for the whole loop. It swells and then shrinks away.
  3. Ground RingparticlesA single particle at 0.03 s. It grows as it ages. Colour runs from white to gold over each life.
  4. Main Bolt, Fork Boltlightning / additiveA lightning bolt striking downward every 1 s. It forks into branches.
  5. Impact SpikesparticlesOne burst of 10 shards at 0.03 s. They swell and then shrink away. Colour runs from white to gold over each life.
  6. Bead RingparticlesOne burst of 34 dots from a ring at 0.03 s. They shrink as they age and slow down with drag. Colour runs from white to gold over each life.
  7. Dust LobesparticlesOne burst of 18 dots from a ring at 0.05 s. They spawn "Dust Lobes Body" as they appear, spawn "Dust Lobes Light" as they appear, float upward and swell and then shrink away. Colour runs from gold to violet over each life.
  8. Dust Lobes BodyparticlesDots set off by "Dust Lobes". They float upward, swell and then shrink away and slow down with drag. Colour runs from gold to pale violet over each life.
  9. Dust Lobes LightparticlesDots set off by "Dust Lobes". They float upward, swell and then shrink away and slow down with drag. Colour: white.
  10. RocksparticlesOne burst of 11 debris from a disc at 0.03 s. They fall under gravity, bounce when they hit something, shrink as they age and spin. Colour runs from white to violet over each life.

3 more layers are in the studio.

DETAILS

Length
1 seconds, seamless loop
Canvas
512 x 512, HD
Layers
12 emitters and 2 lightning bolts
Blend
Mostly normal
Colours
whitegoldvioletpale gold
Sprites
Built-in shapes only
Tags
lightning, thunder, anime, strike, electric, storm, spell, cel shaded

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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