Glass Window Shatter: A window pane cracks from the point of impact and bursts into falling glass shards that glint and skitter on the floor.

Glass Window Shatter

A window pane cracks from the point of impact and bursts into falling glass shards that glint and skitter on the floor. Radial glass cracks, loops seamlessly.

Glass Window Shatter is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 512 by 512 canvas. It is built from 4 particle emitters.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Glass Window Shatter at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Glass Window Shatter is a compact effect made from 4 particle emitters. One technique stands out: collisions. 2 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2.4 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. It carries little colour of its own, so it takes a tint well: select "Impact flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. GlassparticlesOne burst of 70 shards at 0.5 s. They are flung outward, fall under gravity and bounce when they hit something.
  2. Impact flashparticles / additiveA single particle at 0.5 s. It grows as it ages. Colour: white.
  3. Glass dustparticlesOne burst of 46 shards from a disc at 0.5 s. They fall under gravity, bounce when they hit something, spin and slow down with drag. Colours range between white and pale cyan.
  4. Glitterparticles / additiveOne burst of 26 stars from a disc at 0.5 s. They fall under gravity, shrink as they age and slow down with drag. Colours range between white and pale cyan.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
512 x 512, HD
Layers
4 emitters
Blend
Mostly normal
Colours
whitepale cyan
Sprites
Built-in shapes only
Tags
glass, window, shatter, break, crack, shards

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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