Ice Block Shatter: A block of ice cracks and smashes into tumbling chunks that bounce on the ground, with a cold mist puff and sparkles.

Ice Block Shatter

A block of ice cracks and smashes into tumbling chunks that bounce on the ground, with a cold mist puff and sparkles. Loops seamlessly for games and sprite sheets.

Ice Block Shatter is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 4 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Ice Block Shatter at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Ice Block Shatter is a compact effect made from 4 particle emitters. Techniques worth a look: collisions and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Frost mist" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. IceparticlesOne burst of 34 shards at 0.45 s. They are flung outward, fall under gravity and bounce when they hit something.
  2. Frost mistparticles / additiveOne burst of 10 soft glows from a disc at 0.45 s. They grow as they age and slow down with drag. Colours range between pale cyan and blue.
  3. Ice chipsparticlesOne burst of 30 shards from a disc at 0.45 s. They fall under gravity, bounce when they hit something and spin. Colours range between white and blue.
  4. Sparklesparticles / additiveOne burst of 18 stars from a disc at 0.45 s. They swell and then shrink away and slow down with drag. Colours range between white and pale cyan.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
4 emitters
Blend
Mostly normal
Colours
whitepale cyanblue
Sprites
Built-in shapes only
Tags
ice, frozen, shatter, break, block, crystal

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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