Potion Bottle Shatter: A red health potion flask is smashed: the glass bursts into glinting shards, a splash crown rises and potion drops spray and pool on the floor.

Potion Bottle Shatter

A red health potion flask is smashed: the glass bursts into glinting shards, a splash crown rises and potion drops spray and pool on the floor. Bottle break and potion splash.

Potion Bottle Shatter is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 512 canvas. It is built from 8 particle emitters.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Potion Bottle Shatter at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Potion Bottle Shatter stacks 8 particle emitters, each with its own job. Techniques worth a look: sub-emitters set off by other particles, flipbook sprites, collisions, keyframed parameters and post filters (bloom). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

It loops seamlessly every 2 s, and 6 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.62 s, so the layers arrive one after another. To change its colour, select "Potion vapour" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. ShadowspriteA placed glow.
  2. PuddleparticlesA single particle at 0.62 s. It grows as it ages. Colour: red.
  3. Potion bottleparticlesOne burst of 40 shards at 0.5 s. They are flung outward, fall under gravity and bounce when they hit something.
  4. Hit flashparticles / additiveA single particle at 0.5 s. It grows as it ages. Colour: white.
  5. Splash crownparticlesA single particle at 0.54 s. It grows as it ages. Colour: red.
  6. Potion dropsparticlesOne burst of 40 image sprites from a disc at 0.5 s. They set off "Drop splats" on impact, fall under gravity and vanish when they hit something. Colour: red.
  7. Drop splatsparticlesSplats set off by "Potion drops". They grow as they age. Colour: red.
  8. Glass glitterparticles / additiveOne burst of 18 stars from a disc at 0.5 s. They shrink as they age and slow down with drag. Colours range between white and pale red.
  9. Potion vapourparticles / additiveA stream of soft glows along a line, its rate keyframed over the loop. They grow as they age. Colour: red.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 512, HD
Layers
8 emitters
Blend
Mostly normal
Colours
redwhitepale red
Sprites
ParticleFX Realism by ParticleFX Studio (CC0), Kenney Splat Pack by Kenney (CC0)
Tags
potion, bottle, glass, shatter, break, splash, flask, health

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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