Screen Shatter Transition: The whole game screen cracks like glass and falls away in a hundred pieces, then flies back together.

Screen Shatter Transition

The whole game screen cracks like glass and falls away in a hundred pieces, then flies back together. A screen break scene transition that loops.

Screen Shatter Transition is an HD effect that loops seamlessly every 2.9 seconds, drawn on a 640 by 360 canvas. It is built from 3 particle emitters.

Free download with a transparent background, cropped to the effect, 87 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.9, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.9 s loop.

Screen Shatter Transition at 8 moments, from 0 s to 2.54 s

HOW IT'S MADE

Screen Shatter Transition is a compact effect made from 3 particle emitters.

It loops seamlessly every 2.9 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 1.2 s, so the layers arrive one after another. It carries little colour of its own, so it takes a tint well: select "Crack flash" and set Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Screen breaksparticlesOne burst of 110 shards at 0.42 s. They are flung outward and fall under gravity.
  2. Crack flashparticles / additiveA single particle at 0.42 s. It grows as it ages. Colour: white.
  3. Screen returnsparticlesOne burst of 110 shards at 1.2 s. They fly in and form a shape.

DETAILS

Length
2.9 seconds, seamless loop
Canvas
640 x 360, HD
Layers
3 emitters
Blend
Mostly normal
Colours
white
Sprites
Built-in shapes only
Tags
screen, transition, glass, shatter, break, scene change, cutscene

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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