Game Over Text Shatter: The GAME OVER title throbs, cracks from the hit and bursts into letter pieces that tumble off screen with embers.

Game Over Text Shatter

The GAME OVER title throbs, cracks from the hit and bursts into letter pieces that tumble off screen with embers. Shattering text for lose screens.

Game Over Text Shatter is an HD effect that loops seamlessly every 2.3 seconds, drawn on a 640 by 360 canvas. It is built from 4 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 69 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.3 s loop.

Game Over Text Shatter at 8 moments, from 0 s to 2.01 s

HOW IT'S MADE

Game Over Text Shatter is a compact effect made from 4 particle emitters. Techniques worth a look: collisions and post filters (outline and bloom).

It loops seamlessly every 2.3 s, and 4 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Glowparticles / additiveA single particle at the start. Colour: red.
  2. TitleparticlesOne burst of 36 shards at 0.7 s. They are flung outward, fall under gravity and bounce when they hit something. Colour: red.
  3. Hit flashparticles / additiveA single particle at 0.7 s. It grows as it ages. Colour: pale red.
  4. Embersparticles / additiveOne burst of 40 soft glows across a box at 0.7 s. They fall under gravity and slow down with drag. Colours range between orange and red.

DETAILS

Length
2.3 seconds, seamless loop
Canvas
640 x 360, HD
Layers
4 emitters
Blend
Mostly additive (glows)
Colours
redpale redorange
Sprites
Built-in shapes only
Tags
game over, text, title, shatter, break, lose, death screen

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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