Haste Speed Buff: Haste effect for a 2D character sprite: it surges at a gallop leaving golden afterimages, glows with a flickering gold outline and a gleam, while wind streaks rush past and dust and sparks kick up at every stride.

Haste Speed Buff

Haste effect for a 2D character sprite: it surges at a gallop leaving golden afterimages, glows with a flickering gold outline and a gleam, while wind streaks rush past and dust and sparks kick up at every stride. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Haste Speed Buff is an HD effect that loops seamlessly every 1.2 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 36 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 1.2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 1.2 s loop.

Haste Speed Buff at 8 moments, from 0 s to 1.05 s

HOW IT'S MADE

Haste Speed Buff plays on a character sprite, with 5 particle emitters around it. The hero itself gets smear frames, bounce, outline, shine sweep, colour flash and keyframed motion. Techniques worth a look: sprite modules, particles stretched along their motion, keyframed parameters and post filters (bloom).

It loops seamlessly every 1.2 s, and 3 of its layers fire in bursts, so it pulses instead of flowing evenly. To change its colour, select "Hoof Dust" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite.

Layers, in draw order

  1. Wind Streaksparticles / additiveA steady stream of soft glows across a box. Colours range between white and pale cyan.
  2. HerospriteThe character sprite. Extras: smear frames, bounce, outline, shine sweep, colour flash and keyframed motion.
  3. Hoof Dust, Hoof DustparticlesBursts of 5 smoke puffs along a line every 0.4 s. They grow as they age, spin and slow down with drag. Colours range between pale violet and grey.
  4. Hoof Sparksparticles / additiveBursts of 12 streaks along a line every 0.4 s. They fall under gravity. Colours range between white and gold.
  5. Golden Motesparticles / additiveA steady stream of streaks across a box. Colours range between pale gold and gold.

DETAILS

Length
1.2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
whitepale violetgoldpale gold
Sprites
Cast (Free to use)
Tags
haste, speed, speed up, buff, sprint, afterimage, gallop, horse, mount, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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