Heal Over Time: Regeneration effect for a 2D character sprite: it swells with a green heartbeat glow while a band of light sweeps up its body, plus signs pop out on each beat and leaves and motes rise from a ring of light at its feet.

Heal Over Time

Regeneration effect for a 2D character sprite: it swells with a green heartbeat glow while a band of light sweeps up its body, plus signs pop out on each beat and leaves and motes rise from a ring of light at its feet. Loops. Swap in your own sprite. Sprite made with SpriteLab.

Heal Over Time is an HD effect that loops seamlessly every 2 seconds, drawn on a 320 by 320 canvas. It is built from 5 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

Drop in your own character with Use my sprite: it takes the hero's place at the same height and the whole effect follows it. Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Heal Over Time at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Heal Over Time plays on a character sprite, with 5 particle emitters around it. The hero itself gets bounce, glow, colour flash and shine sweep. Techniques worth a look: sprite modules, keyframed parameters and post filters (bloom).

It loops seamlessly every 2 s, and one layer fires in bursts, so it pulses instead of flowing evenly. To change its colour, select "Life Glow" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. To see it on your own character, press Use my sprite in the studio: every layer follows the new sprite. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Life Glowparticles / additiveA steady stream of soft glows. Colour: green.
  2. Life Ringparticles / additiveA steady stream of soft glows from a ring. Colours range between pale green and green.
  3. HerospriteThe character sprite. Extras: bounce, glow, colour flash and shine sweep.
  4. Heal Plusparticles / additiveBursts of 3 small shapes across a box every 0.5 s. They grow as they age and slow down with drag. Colours range between pale green and green.
  5. LeavesparticlesA steady stream of leaves and petals across a box. They sway from side to side and spin. Colour: green.
  6. Life Motesparticles / additiveA steady stream of soft glows across a box. They sway from side to side. Colours range between pale green and green.

DETAILS

Length
2 seconds, seamless loop
Canvas
320 x 320, HD
Layers
5 emitters
Blend
Mostly additive (glows)
Colours
greenpale green
Sprites
Heroes by SpriteLab micro mode (Free to use)
Tags
regeneration, regen, heal over time, healing, buff, nature, green, golem, sprite, character

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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