Holy Light Shaft: Seamless holy light shaft beam texture: a soft gold column with fine rays drifting along it and glinting motes.

Holy Light Shaft

Seamless holy light shaft beam texture: a soft gold column with fine rays drifting along it and glinting motes. Repeats along a Roblox Beam (Export, Roblox, Beam) from a lamp, window or sky to the ground, for blessings, heals and god rays.

Holy Light Shaft is an HD effect that loops seamlessly every 4 seconds, drawn on a 512 by 128 canvas. It is built from 4 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Free download with a transparent background, cropped to the effect, 120 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a seamless texture for a Beam. Set TextureMode to Wrap and TextureLength to 4 times the Width; TextureSpeed scrolls it from Attachment0 to Attachment1. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 4 s loop.

Holy Light Shaft at 8 moments, from 0 s to 3.5 s

HOW IT'S MADE

Holy Light Shaft is a compact effect made from 4 particle emitters. Techniques worth a look: turbulence and post filters (bloom).

Every layer emits continuously and the 4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Light Body" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are.

Layers, in draw order

  1. Light Bodyparticles / additiveA steady stream of soft glows across a box. Colours range between gold and pale gold.
  2. Raysparticles / additiveA steady stream of streaks across a box. Colour: pale gold.
  3. Bright Coreparticles / additiveA steady stream of soft glows across a box. Colours range between white and pale gold.
  4. Motesparticles / additiveA steady stream of soft glows across a box. They wander on turbulence. Colours range between white and gold.

DETAILS

Length
4 seconds, seamless loop
Canvas
512 x 128, HD
Layers
4 emitters
Blend
Mostly additive (glows)
Colours
pale goldwhitegold
Sprites
Built-in shapes only
Tags
holy, light, shaft, god rays, blessing, heal, lamp, spotlight, beam, roblox beam, beam texture, seamless, tileable, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

How to set these up on a Roblox Beam, with the Luau: Roblox beam textures.

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