Fire Stream Beam: Seamless fire stream beam texture: a white-hot core, flame tongues licking forward and embers, all flowing one way so the beam scroll carries them on.

Fire Stream Beam

Seamless fire stream beam texture: a white-hot core, flame tongues licking forward and embers, all flowing one way so the beam scroll carries them on. Repeats along a Roblox Beam (Export, Roblox, Beam) for flamethrowers, dragon breath and fire jets.

Fire Stream Beam is an HD effect that loops seamlessly every 2 seconds, drawn on a 512 by 128 canvas. It is built from 4 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a seamless texture for a Beam. Set TextureMode to Wrap and TextureLength to 4 times the Width; TextureSpeed scrolls it from Attachment0 to Attachment1. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Fire Stream Beam at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Fire Stream Beam is a compact effect made from 4 particle emitters. Techniques worth a look: turbulence, particles stretched along their motion and post filters (bloom).

Every layer emits continuously and the 2 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Flame Tongues" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Flame Jetparticles / additiveA steady stream of streaks across a box. They wander on turbulence. Colour runs from gold to red over each life.
  2. Flame Tonguesparticles / additiveA steady stream of flames across a box. They grow as they age. Colour runs from gold to red over each life.
  3. White-hot Coreparticles / additiveA steady stream of streaks across a box. Colour: pale gold.
  4. Embersparticles / additiveA steady stream of streaks across a box. They wander on turbulence. Colours range between gold and orange.

DETAILS

Length
2 seconds, seamless loop
Canvas
512 x 128, HD
Layers
4 emitters
Blend
Mostly additive (glows)
Colours
orangegoldpale goldred
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
fire, flamethrower, dragon breath, beam, stream, roblox beam, beam texture, seamless, tileable, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

How to set these up on a Roblox Beam, with the Luau: Roblox beam textures.

MORE Beam Textures

YOU MIGHT ALSO LIKE

All Beam Textures effects or the full library.