Jack O Lantern Glow: A carved jack o lantern glows from inside: candle light flickers through its eyes and grin, flame tongues lick behind the cut face, light spills onto the ground and smoke curls from the lid.

Jack O Lantern Glow

A carved jack o lantern glows from inside: candle light flickers through its eyes and grin, flame tongues lick behind the cut face, light spills onto the ground and smoke curls from the lid. A seamless 2D Halloween prop loop.

Jack O Lantern Glow is an HD effect that loops seamlessly every 2.4 seconds, drawn on a 320 by 320 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 72 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2.4, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2.4 s loop.

Jack O Lantern Glow at 8 moments, from 0 s to 2.1 s

HOW IT'S MADE

Jack O Lantern Glow is a compact effect made from 3 particle emitters. Techniques worth a look: sprite modules, keyframed parameters and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 2.4 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Flame licks" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Ground light, Pumpkin aurasprite / additiveA placed glow.
  2. Inner light, Carved pumpkinspriteA placed image.
  3. Flame licksparticles / additiveA steady stream of flames along a line. They swell and then shrink away. Colour runs from pale gold to orange over each life.
  4. Face glowsprite / additiveA placed image. Extras: glow.
  5. Embersparticles / additiveA steady stream of soft glows along a line. They sway from side to side. Colours range between gold and orange.
  6. Lid smokeparticlesA steady stream of soft glows from a disc. They sway from side to side and grow as they age. Colours range between grey and dark grey.

DETAILS

Length
2.4 seconds, seamless loop
Canvas
320 x 320, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
goldpale goldorangegrey
Sprites
Kenney Particle Pack by Kenney (CC0)
Tags
jack o lantern, pumpkin, halloween, candle, glow, spooky, prop, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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