Haunted Candle Blue Flame: A tall candle burns with a cold ghostly blue flame that breathes, flares green-white as something passes, gutters low and recovers, with pale wisps curling up and a smoke thread after the gutter.

Haunted Candle Blue Flame

A tall candle burns with a cold ghostly blue flame that breathes, flares green-white as something passes, gutters low and recovers, with pale wisps curling up and a smoke thread after the gutter. A seamless 2D haunted prop loop.

Haunted Candle Blue Flame is an HD effect that loops seamlessly every 3 seconds, drawn on a 256 by 384 canvas. It is built from 3 particle emitters. Most layers blend additively, so it glows on dark backgrounds. Some particles draw ribbon trails.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Haunted Candle Blue Flame at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Haunted Candle Blue Flame draws its motion with ribbons: 1 of its 3 particle emitters leave a trail through their recent positions. Techniques worth a look: keyframed parameters and post filters (bloom and vignette). A scene layer (ground or a prop) shows in the studio for context and stays out of every export.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change its colour, select "Ghost wisps" in the studio and edit Colour A and Colour B. Size on the same layer sets how big its particles are. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. Wall lightsprite / additiveA placed glow.
  2. Flame halo, Flame coresprite / additiveA placed glow. Extras: keyframed motion.
  3. Ghost flamesprite / additiveA placed image. Extras: keyframed motion.
  4. Ghost wispsparticles / additiveA stream of ribbon trails from a disc, its rate keyframed over the loop. They sway from side to side and slow down with drag. Colours range between pale cyan and cyan.
  5. Cold sparksparticles / additiveA stream of soft glows from a disc, its rate keyframed over the loop. They sway from side to side. Colours range between white and cyan.
  6. Smoke threadparticlesA stream of soft glows, its rate keyframed over the loop. They sway from side to side and grow as they age. Colours range between grey and deep blue.

DETAILS

Length
3 seconds, seamless loop
Canvas
256 x 384, HD
Layers
3 emitters
Blend
Mostly additive (glows)
Colours
pale cyancyanwhitegrey
Sprites
ParticleFX Realism by ParticleFX Studio (CC0)
Tags
candle, blue flame, haunted, ghost fire, seance, light, horror, loop

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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