Legendary Fantasy Title: LEGENDARY in a carved fantasy serif with a gold gradient, rim light and rising embers.

Legendary Fantasy Title

LEGENDARY in a carved fantasy serif with a gold gradient, rim light and rising embers. For rarity reveals, title cards and boss names.

Legendary Fantasy Title is an HD effect that loops seamlessly every 3 seconds, drawn on a 512 by 256 canvas. It is built from 1 particle emitter and 1 text layer. Most layers blend additively, so it glows on dark backgrounds.

Colour

Recolours the preview and the free downloads.

Free download with a transparent background, cropped to the effect, 90 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 3, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 3 s loop.

Legendary Fantasy Title at 8 moments, from 0 s to 2.63 s

HOW IT'S MADE

Legendary Fantasy Title comes from a single particle emitter. One technique stands out: styled text animated letter by letter.

Every layer emits continuously and the 3 s loop closes seamlessly, so it can run for as long as you need. To change the words, select "Title" and edit Text; Font and the fill colours restyle it. The colour swatches by the downloads recolour every layer at once.

Layers, in draw order

  1. TitletextThe words "Legendary" in Cinzel Decorative. Its letters fade in one after another. They keep moving while they are shown. At the end they fade away.
  2. Embersparticles / additiveA steady stream of soft glows on the letters of the text. Colours range between gold and orange.

DETAILS

Length
3 seconds, seamless loop
Canvas
512 x 256, HD
Layers
1 emitter and 1 text layer
Blend
Mostly additive (glows)
Colours
goldorange
Sprites
Built-in shapes only
Tags
text, font, fantasy, title, rarity, gold, embers

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.
Blend mode
This effect is made of light. For the same glow in your game, draw the sprite with additive blending, or export it on black from the studio for additive shaders.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime). Drawn with additive blending: see glow effects without a black box.

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