Pixel Art Cannon Shot: Pixel art cannon shot: the cannon recoils with a flash, a cone of fire and a thick cloud of powder smoke, the ball arcs across and slams into the floor in dirt, dust and rocks, then bounces away.

Pixel Art Cannon Shot

Pixel art cannon shot: the cannon recoils with a flash, a cone of fire and a thick cloud of powder smoke, the ball arcs across and slams into the floor in dirt, dust and rocks, then bounces away. Use it for pirate ships, siege weapons and artillery in platformers and strategy games; it plays once, then loops.

Pixel Art Cannon Shot is a pixel art effect that loops seamlessly every 2 seconds, drawn on a 384 by 384 canvas at 3x pixels. It is built from 15 particle emitters and 2 glowing strokes.

Free download with a transparent background, cropped to the effect, 60 frames at 30 fps. Use it in commercial games, no credit needed.

Licence: use it in any project, including paid commercial games such as a game sold on Steam. There is no per-project licence to buy and no credit needed. Terms.

Roblox: the download is a flipbook for a ParticleEmitter. Set FlipbookLayout to Grid8x8, FlipbookMode to OneShot and Lifetime to 2, then emit one particle per cycle. Roblox setup.

REMIX WITH AI

Try:

Left empty, it just opens in the agent, free. Each change is one AI build, and you start with free builds.

Engine data for Unity, Godot, GameMaker and Aseprite comes with a plan: open it in the studio.

OPEN IN THE STUDIO

Change the colours, timing or size, or export for Unity, Godot 4, GameMaker, Phaser, PixiJS and Aseprite.

Try variations: new colours, motion and shapes of this effect, free in the studio.

FRAME BY FRAME

8 evenly spaced moments across the 2 s loop.

Pixel Art Cannon Shot at 8 moments, from 0 s to 1.75 s

HOW IT'S MADE

Pixel Art Cannon Shot is pixel art, drawn at 3x pixels so it sits on the same grid as your sprites, and built from 15 particle emitters. Techniques worth a look: glowing strokes traced along shapes, sub-emitters set off by other particles, collisions, turbulence and post filters (bloom and colour grade). 3 scene layers (ground and props) show in the studio for context and stay out of every export.

It loops seamlessly every 2 s, and 14 of its layers fire in bursts, so it pulses instead of flowing evenly. Start times are staggered from 0 s to 0.74 s, so the layers arrive one after another. To change its colour, select "Muzzle fire" in the studio and edit the Colour over Life gradient. Size on the same layer sets how big its particles are. Pixel size in the Pixel art panel sets how chunky it looks.

Layers, in draw order

  1. Muzzle lightparticles / additiveA single particle at 0.18 s. Colour: orange.
  2. Powder smokeparticlesOne burst of 16 smoke puffs from a disc at 0.2 s. They wander on turbulence, grow as they age and slow down with drag. Colour runs from white to grey over each life.
  3. Muzzle fireparticles / additiveOne burst of 16 soft glows at 0.18 s. They slow down with drag. Colour runs from white to red over each life.
  4. Muzzle sparksparticles / additiveOne burst of 14 streaks at 0.18 s. They fall under gravity, bounce when they hit something and slow down with drag. Colour runs from white to orange over each life.
  5. Flash glowparticles / additiveA single particle at 0.18 s. It grows as it ages. Colour: orange.
  6. Flashparticles / additiveA single particle at 0.18 s. Colour: white.
  7. Ball smokeparticlesSmoke puffs set off by "Cannonball". They grow as they age. Colours range between pale violet and light grey.
  8. CannonballparticlesA single particle at 0.18 s. Colour: dark grey.
  9. Ball bouncing onparticlesA single particle at 0.74 s. Colour: dark grey.
  10. Ball shineparticles / additiveA single particle at 0.18 s. Colour: blue.

7 more layers are in the studio.

DETAILS

Length
2 seconds, seamless loop
Canvas
384 x 384, pixel art at 3x
Layers
15 emitters and 2 glowing strokes
Blend
Mostly normal
Colours
orangewhitedark greypale gold
Sprites
Kenney Smoke Particles by Kenney (CC0)
Tags
pixel art, cannon, cannonball, muzzle blast, pirate, artillery, impact

USING IT IN YOUR GAME

Phaser, PixiJS
The PNG sheet is a plain grid of frames that both can slice. A TexturePacker JSON atlas comes with a plan, from the studio.
Unity
Import the PNG sheet as a Sprite with Mode set to Multiple and slice it, or open the effect in the studio for a ready-made grid.
Godot 4, GameMaker, Aseprite
Open it in the studio and pick your engine in Export: with a plan, it writes the files that engine imports.
Web and chat
The GIF plays anywhere; the APNG keeps soft edges on any background.

Step by step: Unity, Godot 4, Roblox, GameMaker, Phaser and PixiJS, Aseprite, Web games (live runtime).

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